![]() in many ways we are just continuing the traditions of folklore: telling lies to children."Īccording to Simogo, the year walk, or "Årsgång" is a pseudo pagan ritual undertaken by Swedish people from medieval times to the 19th century. The combination of learning about the myths of their homeland and their desire to always create new, different games possessed them to such a degree that the game was born in just nine months.įlesser outlines the keystone of the concept that gave them the crunch: "We wanted to make a game that lets players experience discover the myths for themselves. "I believe found it in an old book neither of us had heard of it before," Flesser says, describing Simogo's first brush with year walking.įlesser and Gardebäck were vexed by this native custom that was somehow still mostly unfamiliar to them. The subject of Simogo's latest crunch is Year Walk, a first-person iOS adventure inspired by long dead Swedish folklore. But in Simogo's case, infatuation with the concept is what drives the process. It's the indie crunch."įlesser is alluding to the development practice of putting in long, consuming hours to finish a game. "It gets to the point where it's all I can see, even when I close my eyes. "I tend to get very obsessive and neurotic about all of our games," says Flesser. For Flesser, this means finding ideas and fashioning concepts that are so quixotic as to grip the team and exhort them to create. ![]() ![]() Simon Flesser, the art and sound complement to his programming companion, Magnus "Gordon" Gardebäck, portrays the two as "toymakers," who constantly seek to satisfy their desire to create new and different experiences. The two man outfit of Malmö's Simogo Games is just the place for old myths to find new life. But legends of "Skogsrået" and "Kyrkogrimen," among many others, still persist, waiting to take hold of those who find them. The city's vaulting skyline and wealth of international businesses insulate its residents from the parochial customs and supernatural fears of old. However, the Babylon controversy surrounding the ending ruined it for a lot of people as it made it look like those deaths and scarred lives were somehow justified.In this ultramodern, high tech municipality, the proximity to Scandinavia's medieval folklore is far removed and forgotten. Those who made it past that saw a great movie that showed Hollywood destroying lives in some of the most engrossing scenes of the year. A lot of critics were turned off after the first party scene with its elephants and depravity that saw the Hollywood elite humiliate and desecrate themselves in the name of fun. The movie itself was full of depraved and grotesque moments. Viewers watched people die and careers destroyed, yet somehow, Manny smiled and felt it was all worth it while watching a musical, with Chazelle possibly calling back his own La La Land. The film was not just about the depravity of Hollywood and how it crushes dreams and destroyed lives, but about how it was somehow all worth it to create movie magic. Yet, despite this, what happens at the end of Babylon was that Damien Chazelle celebrated the history and glory of movies. An aspiring actress who only wanted to be a star died alone. The ending seemed to gloss over the tragedies lying littered throughout the movie.
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